|
World of Warcraft private servers have existed ever since
the game's conception in late 2004. They offer gamers a
chance to play outside the "real world" of World of Warcraft
and are wildly popular, particularly with those that might
not be able to afford the $15/month subscription fee.

Many people do consider playing on a private server
"stealing", as you are effectively playing for free. The
game is relatively easy to obtain via P2P sharing networks
(although it may end up costing you from your ISP's
bandwidth charges), so many gamers out there are actually
able to play WoW without even spending a dime. Playing on a
private server is borderlining piracy, but many will argue
that Blizzard have no right to incur additional monthly
charges on a game that is already overpriced.
I beg to differ. World of Warcraft is unlike any other game,
or any other MMORPG. It's a world that even the most
hardcore of players are still exploring, and it is
continually updated with new content. That alone justifies
the subscription fee. Besides, what other game will keep you
occupied for months? People will pay $60 for a game that
only holds their attention for a week, after which it is
joined by the ever increasing mountain load of "been there,
done that" game boxes.
The only real advantage of playing on a private server is
the unique playing experience. You're given god-like status
and abilities and are able to level beyond the cap of 70.
Unfortunately, the majority of private servers will suffer
severe connection problems, so you'll either experience
extremely high latency or be constantly disconnected from
the server. Hardly "fun" if you ask me. |